Paladins are a combination fighter/cleric. Because of this, they acquire fighter skills and spells at higher levels than true warriors/clerics. Must maintain strong good or evil alignment.
Class Bonus: Chance for bonus healing and melee damage starting at level 30.
Stat adjustments (Max, and gained on level):
Hit : 130%
Mana: 110%
Move: 110%
THAC0 = 30.5 - (LEVEL * 1/1)
Class has the following proficiencies(max prof):
LVL SPELL/SKILL | LVL SPELL/SKILL | LVL SPELL/SKILL |
1 detect evil(99%) | 1 slash(99%) | 2 pierce(99%) |
3 bludgeon(99%) | 4 holy healing(99%) | 4 energy drain(99%) |
5 dispel evil(99%) | 7 kick(99%) | 10 protection from evil(99%) |
11 bash(99%) | 13 remove poison(99%) | 14 cure light(99%) |
15 second(99%) | 18 parry(99%) | 19 extra_damage(99%) |
20 rescue(99%) | 22 silence(99%) | 23 third(99%) |
24 heal minor(99%) | 25 hunt(99%) | 30 rage(99%) |
34 heal medium(99%) | 37 aid(99%) | 38 sustenance(99%) |