Paladins are a combination fighter/cleric. Because of this, they acquire fighter skills and spells at higher levels than true warriors/clerics. Must maintain strong good or evil alignment.

Class Bonus: Chance for bonus healing and melee damage starting at level 30.

Stat adjustments (Max, and gained on level):
Hit : 130%
Mana: 110%
Move: 110%

THAC0 = 30.5 - (LEVEL * 1/1)

Class has the following proficiencies(max prof):

LVL SPELL/SKILL LVL SPELL/SKILL LVL SPELL/SKILL
 1  detect evil(99%)  1  slash(99%)  2  pierce(99%)
 3  bludgeon(99%)  4  holy healing(99%)  4  energy drain(99%)
 5  dispel evil(99%) 7  kick(99%) 10  protection from evil(99%)
11  bash(99%) 13  remove poison(99%) 14  cure light(99%)
15  second(99%) 18  parry(99%) 19  extra_damage(99%)
20  rescue(99%) 22  silence(99%) 23  third(99%)
24  heal minor(99%) 25  hunt(99%) 30  rage(99%)
34  heal medium(99%) 37  aid(99%) 38  sustenance(99%)